Fiction is technology. Not metaphorically. Literally. It's the mechanism by which consciousness models reality and by which meaning emerges from the raw stuff of existence. Every narrative we tell, every symbol we create, every story we inhabit shapes what becomes real to us.
Technology, in turn, is fictional. It's born in the imagination. It's a story we tell about what's possible, what's true, and what can be done. The divide between the two is not real, they're the same act at different registers. This isn't to diminish technology's reality, but to recognize the imaginal as equally real and consequential.
Through Fictiontech, I explore this collapse. I play at the threshold where imagination becomes material, where symbols take flesh, where the stories we tell start to live. This includes Burning Man, Shape & Peril; and ongoing experiments in narrative, immersive experience, and art.
I'm a digital artist and graphic designer with over 20 years of experience across film, television, theater, immersive, and experimental work. My background spans projection design, concept design, branding, installation, costume and set design; work that's appeared on film, television, and stages from intimate venues to large-scale productions.
I'm comfortable working across mediums, styles, and tools. I believe process serves vision, not the other way around. I respect convention, but I'm not bound by it. The goal is always to make something meaningful.